Skyhawk:
The first product is created at ~400. The second takes a bit longer.

AvengedRuler:
We decided pretty early on that we felt the berlo and other glyphs were not worth the time give how much space we had to work with, so we went with a more straightforward approach.

This solution basically works on 2 main premises:

Track loops make 1 move then go around the full track (sometimes many times)
Track lengths used are separate prime numbers such that none are a factor of the others.

Using these 2 main concepts we end up in a situation where a 5, 7, 11, and 13 all need to line up which, when you factor in that the main 13 long track is rotating the arm while having to go around the entire track, ends up increasing the rate quite considerably. Theres also a black magic factor of 4 leftover that we dont really know the cause of but we take those.

Final math being: 12(period)x(5x7x11x13)(track lengths)x6(arm rotation)x4(black magic)